My Side Projects

A mix of game-jams, random mechanics, larger prototypes, and even a released project.

Check them out!

Rogue Cell Maplelike Games

Absorb, evolve, and conquer in this bite-sized arcade experience.

Rogue Cell is a short and satisfying arcade-like game about evolving your way up the microscopic food chain. You’ll swim through the dynamic primordial soup, absorbing other Cells and Mass, avoiding hazards and defeating stronger Cells, upgrading and evolving on a path to become the biggest and toughest organism.

As part of this project, I built and shipped a commercial game, started a company (Maplelike Games), handled release, support, business admin, and post-launch activities. The game exceeded my expectations on Steam and I’m thrilled to have experienced it.

I have since decided to wind the company down and retire the game to focus on full time employment, having learned a lot about the development and business management process.

Rogue Cell has since been retired on Steam, but I do have plans to release it on Itch for free.

Maple 2D Framework

Maple 2D is a game framework written in C# using SFML.Net (the official binding for .NET). It is intended to be a “garden project” that I’ll develop over time, and eventually open source.

The current version of the framework is tailored to a PICO-8 inspired style, with 128x128 square aspect ratio rendering and optional letterbox graphics, though I plan to expand the framework to support any resolution.

Unsorted Prototypes

Sometimes I just like to jam on something random, or replicate a mechanic from a game I enjoyed.