Alexander Smith | Gameplay Programmer
Halifax, NS, Canada | alexander.smithr@gmail.com | www.linkedin.com/in/alexander-smith-px
Gameplay programmer with 10+ years of experience in gameplay, prototyping, and live-ops. Led teams and developed content pipelines throughout development, release, and live-ops. Passionate about gameplay systems and indie development.
TECHNICAL SKILLS
C#, C++ (working knowledge), Unity, Godot (working knowledge), Perforce, Git, Jira, Confluence, Android, iOS, Windows, Gameplay Systems, Live-Ops, UI, AI, Animation, Tools Development, Pipeline Design, Optimization, Mentorship, Cross-Discipline Collaboration
EXPERIENCE
Founder/Solo Developer | Maplelike Games | Jan 2025 – Present
Founded and operated a one-person independent game studio.
Designed, developed, and self-published Rogue Cell, an arcade-like game on Steam (Windows), handling code, art pipeline, store setup, marketing, and community engagement.
Delivered post-launch patches and updates, iterating based on player feedback.
Lead/Senior Programmer | ZeniMax Halifax | Jan 2023 – May 2024
Managed a team of 4 gameplay programmers through the live-ops phase of Mighty DOOM (iOS/Android), coordinating content delivery and ensuring smooth monthly releases.
Worked with design and production to scope, plan, and deliver monthly content drops that kept players engaged and retention high, using analytics and KPIs to track results.
Led technical improvements and optimizations, improving game stability and performance across devices (iOS/Android) using Crashlytics data to track results.
Gameplay Programmer | ZeniMax Halifax | Feb 2021 – Jan 2023
Developed gameplay features, modes, and mechanics for Mighty DOOM (iOS/Android).
Collaborated with various departments to develop new enemies, weapons, abilities, and game modes that were positively received by players.
Improved programming team workflow and project stability by implementing code review standards and feature reviews, involving production and feature stakeholders.
Intermediate Gameplay Programmer | Ubisoft Halifax | May 2016 – Feb 2021
Developed new features, characters, and weapons for Assassin’s Creed Rebellion (iOS/Android).
Led a rapid prototyping strike team, producing mobile gameplay proofs-of-concepts to evaluate new projects.
Partnered with design on gameplay and UI features for Tom Clancy’s ShadowBreak.
PROJECTS & INDIE WORK
Technical Advisor | Moon Pepper Games | Jan 2025 – Present
Helped transition a prototype into production for an unannounced title (PC) by establishing a Unity 6 project foundation.
Provided ongoing tools development, feature implementation guidance, and code support.
Mentored a junior programming and creative director, improving team velocity and technical confidence.
Technical Advisor | Howling Moon Wolf | Dec 2024 – Present
Supported developed of an unannounced title (PC), offering technical feedback on playtests and advising on feature implementation and alternative solutions
Provided time-cost estimates to assist in production planning.
EDUCATION
Bachelor of Information Technology | Ontario Tech University | 2010 – 2014
Major: Video Game Development & Entrepreneurship